53385-Open World Games Combat Planning (Hangzhou) [China]


 

Roles & Responsibilities
Open Participate in the design and production follow-up of the basic 3C and combat modules of the world mobile game
Based on the basic combat experience, participate in the design and production follow-up of basic skills, career design, monster AI and other combat-related modulesParticipate in and support the overall capability pursuit framework & balance test of the combat module
Participate in and support the design and debugging of PVE and PVP gameplay.
Qualifications
Have complete ARPG or ACT or related mobile game development experience, at least 3 years of combat module work experience (next-generation game development experience is preferred), and be able to independently be responsible for protagonists, monsters, etc. The whole process of design and production
Has rich game experience, in-depth experience and research of more than one large-scale ARPG game, extra points for those who have in-depth experience of rich action games
Have a certain value Comprehension ability and art aesthetics can dig deep into the performance design of combat modules. Those who are familiar with Unreal engine and related design tools and production process are preferred
Patient and easy to communicate, with ingenuity, and able to bear certain pressure.


 

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